Heroic Intervention For many Commander players, Heroic Intervention has become the standard by which other protection spells are measured
When you deal combat damage to anything, not just players, toss a d12 and if the result is more than the damage you dealt, you double the counters
The Mega Evolution sets, featuring Mega Lucario ex and Mega Gardevoir ex, mark the trading card game's departure from its Scarlet and Violet era
It plays into a longstanding and unfortunate trope of Western European and related attitudes called orientalism.* The recipe is fairly simple: take an Asian (anywhere from Turkey to Vietnam will do) culture thats not yours, appropriate** some stuff that seems outlandish, make some more stuff up, and sell it all back to your own culture as exotic. The persistent redefinition of a culture seen as the other is how a harem, originally the decidedly unsexy womens quarters in a household, became in the broader Western imagination a private bordello
From Signature Spellbook: Jace
Whenever one or more artifact creatures you control deals combat damage to a player, draw a card